//==============================================================================
// Ah Puch_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX1
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Dust Large
      }
   }
}
//==============================================================================
define BirthSFX2
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Dust Medium
      }
   }
}
//==============================================================================
define AttackSFX
{
   set hotspot
   {
      version
      {
         Visualparticle AhPuch AttackSFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny AhPuch_birthA
				Connect ATTACHPOINT BirthSFX1 hotspot
         }
			version
         {
			  	VisualGranny AhPuch_birthB
				Connect ATTACHPOINT BirthSFX2 hotspot
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny AhPuch_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
		DamageLogic 0 75 100
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AhPuch_runA
					length 0.95
				}
				version
				{
					VisualGranny AhPuch_runB
					length 0.90
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny AhPuch_WalkHurt
					length 0.80
				}
			}
		}
		
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny AhPuch_boredA
         }
			version
         {
			        VisualGranny AhPuch_boredB
         }
			version
         {
			        VisualGranny AhPuch_boredC
	 }
			version
         {
			        VisualGranny AhPuch_boredD
    	 }
			version
         {
			        VisualGranny AhPuch_boredE
    	 }
			version
         {
			        VisualGranny AhPuch_dance
	 }
			version
         {
			        VisualGranny AhPuch_furious
         }
			version
         {
			        VisualGranny AhPuch_laugh
				tag SpecificSoundSet 0.01 false AhPuchLaugh checkVisible
         }
			version
         {
			        VisualGranny AhPuch_taunt
         }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny AhPuch_death
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny AhPuch_flail
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny AhPuch_rangedAttackA
				Connect launchpoint AttackSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.30 true   
               tag SpecificSoundSet 0.15 false AhPuchAttackSFX checkVisible
	       Length 1.20
//-- end auto generated section
		
         }
			version
         {
				VisualGranny AhPuch_rangedAttackB
				Connect launchpoint AttackSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.30 true   
               tag SpecificSoundSet 0.15 false AhPuchAttackSFX checkVisible
	       Length 1.20
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny AhPuch_rangedAttackC
				Connect launchpoint AttackSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.35 true   
               tag SpecificSoundSet 0.10 false AhPuchAttackSFX checkVisible
	       Length 1.20
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny AhPuchLP_rangedAttackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.70 true   
               tag SpecificSoundSet 0.45 false AhPuchAttackSFX checkVisible
	       Length 1.20
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny AhPuchMinions_BuckAttack
				Connect launchpoint AttackSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.99 true   
               tag SpecificSoundSet 0.25 false WingsLarge checkVisible
	       tag SpecificSoundSet 0.50 false AhPuchMinionsSpawnSFX checkVisible
	       tag FootstepLeft 0.50 true
	       tag FootstepLeft 0.99 true
//-- end auto generated section
		
         }
      }
   }
}